novembre 2016


Earlier this August, we did talk about how Zerotech has unveiled the world’s smallest pocket drone that shoots selfies, which is known as the Dobby Pocket Drone. Well, we are glad to say that this particular pocket drone has now made its way over to the US as well as Canada, and with its ground-breaking features stuffed into its relatively diminutive form factor, you can be sure that the Dobby Pocket Drone would certainly be high on the wish lists of many as a present this holiday season.
The Dobby Pocket Drone might be small, but it does have big ambitions. This is a classic case of not judging a book by its cover, where it will be able to capture video in 4K goodness, as well as 13MP stills. Not only that, when you are not using it, it can be folded up and stashed away in your pocket without weighing you down. After all, with a weight that tips the scales at just 199 grams, we are pretty sure that you would not even realize it is there in your pocket when you move about.
The Dobby Pocket Drone is full well capable of flight within a 100 meters from where you are standing (or sitting), and has a maximum flying height of 50 meters above the ground. Packing best-in-class technologies that is now a staple in most of Zerotech’s drones, having garnered all of it from the nine years in the drone industry, the Dobby Pocket Drone will also boast of the likes of professional target following, face-tracking and additional creative functions.
Not only that, it has a 10-second auto pull-away short video and 75 degree no-distortion lens that enable the perfect aerial selfie with your friends and family — all from a bird’s-eye view. Being different from other aerial drones, end-users can then record not only facial expressions but the surroundings as well. Beginners can take to the Dobby Pocket Drone like a duck to water thanks to its integrated tutorials, and allows just about everyone to master aerial photography within five minutes.

If you would like to be able to customise the design of your headphones depending on your circumstances and requirements at different times. You might be interested in the TMA-2 Modular Headphone System which has been created by AIAIAI and this month launched via Kickstarter.
Watch the video below to see how the modular components can be used in a variety of different ways to change the style and functionality of your headphones, as well as provide wireless connectivity to your favourite devices using Bluetooth technology.
The creators of the TMA-2 Modular Headphone System explain little more about its inspiration, design and functionality.
H05 is the first major update for the TMA-2 Modular Headphone System: A smart, wireless headband with an integrated Bluetooth module. The headband was inspired by suggestions from our users. The TMA-2 modular system enables us to listen and react to their feedback, so that our product can last, even as our customers’ tastes change and develop to include new technologies.
Importantly, this headband means any TMA-2 configuration can be wireless for new users, and existing users can upgrade to wireless while keeping their original sound preferences. We hope that our friends, both old and new, will back this project to help us make the TMA-2 wireless into a reality.
TMA-2 is the world’s most extensive modular headphone system – with more than 1000 possible configurations. This modularity means you can create your own unique, personalized AIAIAI product that fits your specific needs, while enabling a quick and easy change of individual parts along the way.
For music professionals, this means the opportunity to adapt and tailor the system to a creative context; from studio production and audio editing to DJing or listening on the move. For everyone else, it means the subtle dissolution of categories; a headphone that fits your own lifestyle and music taste. Life is rarely static, so TMA-2 is suitable for use whether you’re at home, in the office or on the go. The range of parts let you find the configuration that’s right for you, and alter that configuration easily when you feel like it.
For more information on the new TMA-2 Modular Headphone System jump over to the Kickstarter website for details and to make a pledge via the link below.
Source: Kickstarter




Photo of two people playing VOLLEYGON at Deathmatch by Audio. All images courtesy of Nick Santaniello.
Imagine Pong but with weird, ever changing physics and colorful shapes that can move freely through space rather than being tied to either edge of the screen. On the surface, that’s what VOLLEYGON is.
There’s a lot more going on with the game beyond that simple conceit, however. Nick Santaniello, the game’s creator, says his main inspiration was a genre of Flash games he loosely calls “Slimeball,” and one game in particular called Slime Volleyball. “It was sort of a proto-physics game in which two half-circles try to headbutt a ball over a net toward each other with the curvature of the circle determining the angle of the shot,” he says.
Browsing the Internet to kill some time and procrastinate, Santaniello searched in vain for a contemporary version of the game but couldn’t find any good ones. That’s when he decided to make VOLLEYGON: a minimalist take on volleyball emphasising teamwork and an “anti-gravity component” that gives players a way to set the ball and spike it.

Throughout development, Santaniello says the only thing that’s really changed is a “two bounces rule” that he added later on. Trying to stay faithful to the volleyball metaphor proved to punishing, with players scoring too easily. That’s when a coworker of his suggested making the game like tennis and requiring more than one bounce before scoring.
“At first I thought that mixing references to volleyball and tennis would be too confusing, but ultimately, we’re creating a new game here, so why feel bound to the rules of volleyball or tennis?” Santaniello said. In the end though, that little tweak helped make VOLLEYGON what it is today. “The change ended up making the game so much more accessible, gave it more of a flow by giving players the opportunity to create longer rallies, and even created a nice tension by introducing scenarios in which the ball has already bounced once and the player knows they have to return the ball without letting it drop again.”


But this only half of the story behind VOLLEYGON. The game isn’t available to download on Steam or Itch.io: it’s an arcade cabinet. Santaniello is part of the Death by Audio Arcade collective, a group of artists, programmers, and designers trying to rehabilitate a medium that was displaced by cheap computers and video game consoles.
“I see VOLLEYGON, and most of the games produced by Death by Audio Arcade, as a hybrid of a console couch multiplayer game and a traditional versus arcade game like Street Fighter II,” he said. “I remember being 10 years old and traveling not just to arcades but to places like my local laundromat or the neighborhood 7-11 just for an opportunity to play the game, which I couldn’t get at home yet, or to challenge local competitors.”
The feeling of in-real-life community that’s necessitated by arcade cabinets is part of what’s drawn Santaniello and others to them. It’s also why there’s so much focus on competitive experiences over solitary ones. “I’d love to see a competitive scene develop around the game like that where friends journey to play the game somewhere and meet new friends and rivals in the process,” he said.
It could be VOLLEYGON, or it could be something else, but either way, Santaniello hopes that contemporary arcade cabinets will make it into communal places like bars and startup offices. “Arcade games are not just another cheap attempt to appeal to our sense of retro nostalgia, but rather an increasingly powerful, affordable, and accessible opportunity for people to play new digital games together in social spaces.”
The Deathmatch by Audio event took place in the Madwell office space in Brooklyn.
In an odd way, Santaniello got his wish last weekend when VOLLEYGON was shown off at the Deathmatch by Audio event held in the Madwell office space in Brooklyn. The venue belongs to a creative agency that agreed to let the collaborative hold their arcade event there. There was booze, games, and a startup atmosphere complete with a mid-60s Chrysler Newport sitting in the middle of the floor.
“It’s sort of a conversation piece that doubles as a conference room,” explained Santaniello. “We put a projector on top of the car to broadcast the VOLLEYGONtournament on a giant screen in front of the car — so at times people were sitting in the car watching the tournament unfold in front of them. It was sort of surreal — it looked like a flashback to being at a drive-in movie, except with a contemporary indie arcade game (itself kind of a paradoxical concept) plastered across the screen.”
For Santaniello, it was a chance to see his game in its ideal setting, but also to have it tested, to watch strangers, in his words, “slap and smash a giant plywood box containing your game.” But he finds people are also more open and civil in person, willing to reach out to others for help if they don’t understand something about the game or what they’re doing wrong that’s not always present in online games. It’s also nice to be able to see the faces of the people you’re interacting with, leading to a more diverse crowd both competing and watching.
It’s a sentiment that games like Nidhogg and Towerfall: Ascension seem to share. While they have online and single-player modes, both games are meant to be experienced with another human being sitting (or standing) right next to you. Even Tim Rogers Videoball is more fun, and looks better, in a group setting, and it’s the entire rationale behind something like Sportsfriends. Describing why Wii Sports was so great, one of Sportsfriends creators, Bennett Foddy, wrote, “When you get together to play games with friends, the space you’re in becomes a ritual space, like the stage at a concert or the altar at a wedding. It’s a space where you can trash-talk your friends or howl in defeat, where you can trick people, where you can laugh at their expense and dance on their grave.”
At the moment, there’s only one VOLLEYGON , and while Santaniello hopes to make a few more and get them into local bars and offices in the coming months, your best bet if you want to play the game is to make a pilgrimage to MAGFest, the annual music and gaming festival, happening this upcoming January in National Harbor, Maryland.

                      source : http://www.kotaku.co.uk/


Details
Movie: WWE Survivor Series (2016) PPV
Category: WWE And TNA [Raw And Smackdown]
Release Date: November 20, 2016
Stars : WWE Stars,
Genre : Sports Entertainment,
Language : English
Description: Survivor Series (2016) was a professional wrestling pay-per-view (PPV) eventand WWE Networkevent produced by WWE for the Rawand SmackDown brands. It took place on November 20, 2016, at the Air Canada Centrein Toronto, Ontario, Canada. It was the thirtieth event under the Survivor Serieschronology.
Duration : 3 Hours 26 Mins
Quality : HDTV

What is KOPLAYER?


KOPLAYER is an Android Emulator which allows you play Android games and APPs on a windows PC. It has huge advantages in performance, stability, compatibility, etc. It’s totally preeminent above traditional Android Emulators and will let you enjoy the fun which can’t get from cell phone.


Our slogan is Play Bigger,Play Smarter.

Features:
1. Supports Intel and AMD CPU.
2. Drag to install.
3. Adaptive resolution.
4. Supports gamepad flawlessly.
5. Perfectly simulate operation with keyboard and mouse.
6. Compatible with all games and APPs of Google Play.


Feedback and suggest: service@koplayer.com (We will reflect upon every advice.)

Operating systems require:
Windows XP SP3 (32 or 64 bits)
Windows Vista (32 or 64 bits)
Windows 7 (32 or 64 bits)


Operating environment requires:
1. Graphic card supports OpenGL 2.0.
2. CPU supports VT-x or AMD-V virtualization,which can be opened in BIOS.
3. At least 512MB memory.
4. At least providing 3GB hard disk space to install KOPLAYER, and sometimes may need 8GB or more. This depends on applications you installed in the virtual machine. And a working Internet connection for installation and update.
5. The resolution of system should not be lower than 1024x768.


Download koplayer-1.4.1049.exe

KOPLAYER Android Emulator download latest version icon
Updated: 10/31/2016 Version: 1.4.1051

ZTE Introduced New Smartphone ZTE Grand X4 With 16 GB Internal Memory and 2 GB RAM,LCD Touchscreen 5.5 Inch Display of 720 x 1280 pixels Resolution . ZTE Grand X4 has 1.4 GHz Quad Core Processor and 13 Mp Primary ,5 Mp Secondary Camera with LED Flash . It comes with Android 6.0 (Marshmallow) . ZTE Grand X4 Price in India is R.s 8,830 (Approx) . More ZTE Grand X4 Details are Below.

ZTE Grand X4 Full Specs and Features

STATUS & BRAND
Brand NameZTE
ModelGrand X4
Announced DateNovember 2016
MEMORY
Internal16 GB
ExternalUp to 64 GB, microSD
RAM2 GB
DISPLAY
Display Size5.5 Inch
Display TypeIPS LCD capacitive touchscreen, 16M colors
RESOLUTION720 x 1280 pixels , (~267 ppi )
MultitouchYes
PROCESSOR & OS
CPU1.4 GHz Quad Core
GPUAdreno 308
OSAndroid 6.0 (Marshmallow)
CHIPSETQualcomm Snapdragon 425
BATTERY
Battery ModelLi-Ion 3140 mAh battery
Talk Time
NETWORK & CONNECTIVITY
SIM CardDual SIM
2GYes, GSM 900 / 1800 / 1900 / 850
3GYes, HSDPA 2100 / 900
4GYes, LTE band
Wi-FiYes, Wi-Fi 802.11 b/g/n
Hot-SpotYes
BluetoothYes, V4.0
USBYes, microUSB v2.0
CAMERA
Primary13 MP 4128 x 3096 Pixels
Secondary5 MP
Camera FlashYes, LED flash
Video RecordingYes, 1080P
Camera FeaturesAutofocus,Geo-tagging,Touch focus, Face detection
BODY
Weight
Dimensions
SOUND & VIDEO
LoudspeakerYes
Video3GP, MP4, WMV, AVI, MKV, FLV, H.264, H.263
Jack Size3.5mm
OTHER
price in indiaR.s 8,830 (Approx)
price in  US$ 167  (Approx)
#52,771.1650 Nigerian nairas